The Legend of El0n: Command Reference
Everything below is taken from the game's own parser and was checked by running the engine. If a word isn't listed here, the game doesn't know it.
How commands work
- Type a verb, usually followed by a thing or person:
examine poster,talk to mom. Upper or lower case doesn't matter. - Two-thing commands use a linking word:
use book on shelf,give book to mom,ask mom about mars. Linking words the parser understands: on, with, in, into, to, at, from, about, onto, under, against, for, using, through, inside, near, by. - Filler words are skipped, so
take the book pleaseworks. Skipped words: a, an, the, my, some, this, that, those, these, please, of. - Short names work. Three or more letters of a word are enough:
take codfinds the coding book. - it / them / one mean the last thing you mentioned:
examine book, thentake it. - all works with take and drop:
take all,drop all. - If a word fits more than one thing, the game asks "Which do you mean...?". Reply with a word that tells them apart.
- Commands can be up to 120 characters. Unknown words get the reply I don't know the word "...".
- Free commands don't use up a move: look, examine, inventory, help, hint, score, journal, builds, map, lessons, undo, and the save/load commands. Most other actions take one move. Typing a puzzle command with nothing after it, or a move in the wrong format, is also free.
1. Movement
Directions
- Commands:
northsoutheastwestupdownnortheastnorthwestsoutheastsouthwestinout - Aliases:
nsewudnenwsesw,inside(in),outside(out) - What it does: Walks one step that way. Each room lists its exits, and the Go buttons show them too. A blocked exit tells you why.
- Example:
n,up,out
go
- Aliases:
walk,run,head,move,travel,go to - What it does: Same as a direction, but with a verb in front. It takes directions only, not room names. If you name a thing instead (
go to <thing>), the game tries to enter it. - Example:
go east,walk up,head south
enter / board
- Aliases:
enter,board,get in,get on - What it does: Gets into or onto a vehicle or place. On its own,
enter(orget in) goes in when the room has an "in" exit. - Example:
board <vehicle>,get in
get out
- Aliases: none (same as
out) - What it does: Leaves through the room's "out" exit.
- Example:
get out
climb
- Aliases: none
- What it does: Goes up when the room has an "up" exit.
- Example:
climb
descend
- Aliases: none
- What it does: Goes down when the room has a "down" exit.
- Example:
descend
2. Looking & examining
look
- Aliases:
l,look around - What it does: Describes the room again, with the things, people and exits here. Free.
- Example:
l
examine
- Aliases:
x,inspect,check,study,describe,view,look at,check out - What it does: Takes a close look at one thing or person. Free. Drawings, maps and photos also open in the Picture panel. Things that hold a puzzle open the Puzzle panel.
- Example:
x poster,look at bed
search
- Aliases:
rummage,explore,look in,look inside,look under - What it does: Hunts through or under something. On its own,
searchlooks around the whole room. Some places hide things only a search turns up. Takes a move. - Example:
search,look under bed,rummage shelf
read
- Aliases: none
- What it does: Reads books, signs, screens and notes. Things with a picture also show it.
- Example:
read book
listen
- Aliases:
hear,listen to - What it does: Listens to the room or to something in it.
- Example:
listen
smell
- Aliases:
sniff - What it does: Smells the air or a thing.
- Example:
sniff jar
3. Items
take
- Aliases:
get,grab,pick,carry,collect,pick up,pick on - What it does: Picks something up.
take allgrabs everything here that can be carried. Fixed things can be read or examined, but not carried. - Example:
take book,pick up book,take all
drop
- Aliases:
discard,leave,put down,put <thing>(with no linking word) - What it does: Puts something you're carrying down here.
drop allempties your pockets. - Example:
drop book,put down book
inventory
- Aliases:
i,inv,items,pack - What it does: Lists what you're carrying. Free.
- Example:
i
use
- Aliases:
apply,plug,insert,place,slot,install,attach,connect,feed,set,fit,combine,polish,wipe,clean,water,plant,grow,fix,repair,tune,turn on,turn off,put <thing> on/in <thing> - What it does: Uses one thing on another, or uses a thing in the right place. If one thing alone does nothing, the game asks "Use ... on what?".
- Example:
use book on shelf,put book on bed,clean poster
give
- Aliases:
hand,offer,deliver,return - What it does: Gives something you're carrying to a person. Both word orders work.
- Example:
give book to mom,give mom book
open
- Aliases:
unlock - What it does: Opens or unlocks something.
- Example:
open fridge
close
- Aliases:
shut - What it does: Closes something.
- Example:
close fridge
push
- Aliases:
press,shove,slide - What it does: Presses buttons or pushes things.
- Example:
press <button>
pull
- Aliases:
tug,turn,flip,toggle,yank,lift - What it does: Pulls levers, flips switches, lifts things.
- Example:
pull <lever>,flip <switch>
wear
- Aliases: none
- What it does: Puts something on.
- Example:
wear <hat>
buy
- Aliases:
purchase - What it does: Buys something, if anyone is selling.
- Example:
buy <thing>
eat / drink
- Aliases:
taste(eat),sip(drink) - What it does: Eats or drinks something. Mom has rules about which things count as snacks.
- Example:
eat <snack>,sip <drink>
catch
- Aliases:
capture,trap,net - What it does: Tries to catch something.
- Example:
catch <thing>
knock
- Aliases: none
- What it does: Knocks on something.
- Example:
knock <door>
attack
- Aliases:
hit,fight,kill,strike,tap,hammer,swing - What it does: Bonks something. Usually the game reminds you that bonking things isn't engineering, and people would rather talk.
- Example:
tap jar
4. Talking
talk
- Aliases:
speak,chat,greet,talk to,talk with,speak to,speak with,chat with - What it does: Greets a person and lists a few topics you can ask about.
- Example:
talk to mom
ask
- Aliases:
tell,question,interview,ask for,talk to <person> about <topic> - What it does: Asks a person about a topic. Try the topics they suggest, plus anything you've seen. If you leave out the topic, the game suggests one.
- Example:
ask mom about mars,talk to mom about mars
say
- Aliases:
shout,yell,whisper - What it does: Says something out loud. If someone is here, they answer. Some places react to particular words.
- Example:
say hello
hello
- Aliases:
hi,hey - What it does: Greets whoever is here.
- Example:
hi
pet
- Aliases:
hug - What it does: Pets or hugs a person or creature.
- Example:
hug mom
thank
- Aliases:
thanks - What it does: Says thank you.
- Example:
thanks
yes / no
- Aliases:
y(yes) - What it does: Answers a yes/no moment. When the game asks you to confirm a restart,
yes,y,ok,sureorrestartconfirms it, and anything else carries on. - Example:
yes
Choosing from a numbered menu
Conversations and big decisions sometimes give you numbered choices.
- Choose: type the number (
1,2...), a letter (atoe), or a few words from the option. You can also tap the Choose buttons. - Back out:
cancel,back,leave,nevermind,never mind,no,quitorexit. While a menu is open, these close the menu. They don't quit the game. - Any other normal command, like
look, closes the menu and runs that command. - Example:
1,cancel
5. Building & assembling
builds
- Aliases:
pieces,projects - What it does: Shows every big build, with [x] for pieces you have and [ ] for pieces you still need, and opens the Builds panel. The panel also shows your Scrap, Fuel and Tracks. Free.
- Example:
builds
assemble
- Aliases:
build,construct - What it does: Puts a full set of pieces together. You need every piece in your inventory and the right workbench, and most builds cost 1 scrap. On its own,
assemblebuilds whatever set you've completed. Build names include firecracker / rocket, booster, roadster / car, flyer / flying, and base. The Builds panel has an Assemble button too. - Example:
assemble firecracker,build car
test
- Aliases: none
- What it does: Tests a machine or part. Careful testing tends to pay off.
- Example:
test <machine>
launch
- Aliases:
blast - What it does: Launches a rocket from a proper launch site.
- Example:
launch,launch <rocket>
fly
- Aliases: none
- What it does: Takes off, once you have something that can fly.
- Example:
fly
drive
- Aliases:
ride - What it does: Drives or rides a vehicle.
- Example:
ride <vehicle>
land
- Aliases: none
- What it does: Comes back down from the sky or orbit.
- Example:
land
sign up
- Aliases:
sign,join - What it does: Signs you up for a project or program where one is offered.
- Example:
sign up
6. Puzzles
Puzzles open in the Puzzle panel when you examine the right object or reach the right place. The panel lets you drag blocks, move sliders, tap grid squares, place satellites or press keypad buttons. A preview shows the command you're building, and Try it sends it. Clear starts over. The panel just types a normal command for you, so you can also type the same move yourself.
Rules for every puzzle:
- Type the verb with nothing after it (for example
stack) to see the format and open the panel. This is free. - A move in the wrong format is free and tells you the right format. A real attempt that doesn't work uses a move.
- In the wrong place you get "There is nothing to ... here." Solved puzzles say so.
- Grid squares are named by column letter and row number:
a1,b3, and so on.
| Command | Puzzle | Format |
|---|---|---|
code | Code Blocks | code <block> <block> ... (block names as shown in the panel, top first) |
patch (also patch fin, fix fin, repair fin) | Fix the Fin | patch fin <number> |
burn | Booster Landing | burn <burn altitude> <legs altitude> |
wire | Circuit Wiring | wire <part> <part> ... (from the battery end to the motor end) |
bore | Tunnel Boring | bore <square> <square> ... (a path from column a to column f) |
route | Sky Lane Autopilot | route <square> <square> ... (a path from your square to the goal square) |
orbit | Orbit Spacing | orbit <slot> <slot> <slot> <slot> <slot> (five slots, 1 to 18) |
stack | Rocket Stacking | stack <stage> <stage> ... (bottom to top) |
aim | Trajectory | aim <angle> <thrust> |
arm | Launch Code | arm <4-digit code> |
layout | Base Layout | layout <square> x5 (habitat, solar, drill, greenhouse, dish, in that order) |
debug (also debug line) | Post-Mortem (recovery) | debug line <number> |
salvage | Scrapyard Salvage (recovery) | salvage <square> x9 (all nine squares, in order) |
Some encounters use a numbered menu instead (see Choosing from a numbered menu). In one place, dodge (also duck or swerve) starts one of these.
recover
- Aliases:
rescue - What it does: Use this when the game announces a DEAD END. It explains the way out and opens the recovery puzzle or conversation. The dead-end banner has the same button, plus Load a save and Restart. If you're not stuck, it just says so.
- Example:
recover
break
- Aliases:
say break - What it does: Tries to break free of something you're stuck in.
- Example:
break
7. Game & system
help
- Aliases:
? - What it does: Shows example commands, the directions and the shortcuts. Free. The Help button does the same.
- Example:
help
hint
- Aliases:
hints,clue - What it does: Gives a hint about what to do next. Ask again for a more direct hint (hints come in steps, such as 1/3, 2/3, 3/3). Free, and the Hint button does the same.
- Example:
hint
undo
- Aliases: none
- What it does: Takes back your last move. You can keep undoing, up to 120 steps. It doesn't work once the story has ended. The Undo button does the same.
- Example:
undo
score
- Aliases:
rank,status - What it does: Shows your points (out of 450), moves, Trust (0 to 10) and rank. Free.
- Example:
score
journal
- Aliases:
notes,memories,diary - What it does: Reads the memories you've collected along the way. Free.
- Example:
journal
lessons
- Aliases:
lesson - What it does: Lists the lessons you've learned so far (out of 7). Free.
- Example:
lessons
map
- Aliases: none
- What it does: Opens the Map panel, which shows every room you've visited. Free.
- Example:
map
save
- Aliases: none
- What it does: Saves to a server slot from 1 to 5. With no number, it uses the first empty slot. The autosave updates by itself whenever you enter a new region and every 40 moves. You need to be online, and a finished story can't be saved.
- Example:
save,save 2
load
- Aliases:
restore - What it does: Loads slot 1 to 5, or
auto. With no slot, it lists your saves. The server replays and checks every save when you load it. - Example:
load 1,restore auto
saves
- Aliases:
slots - What it does: Lists your save slots and what's in them.
- Example:
saves
delete
- Aliases:
erase - What it does: Deletes a save slot. You have to name the slot.
- Example:
delete 3
restart
- Aliases:
quit,exit,give up - What it does: Starts a new story. If you've made progress, the game asks you to confirm by typing
yes. - Example:
restart
After an ending, only free commands work (score, journal, look and so on). Type restart or press Play again for another go.
8. Other actions
wait
- Aliases:
z,rest,sleep - What it does: Lets a moment pass.
- Example:
z
think
- Aliases:
ponder - What it does: Has a good think. Some places reward this.
- Example:
think
beam
- Aliases: none
- What it does: Beams a signal down from orbit, in the right spot.
- Example:
beam <signal>
publish
- Aliases: none
- What it does: Publishes a finished project, where that makes sense.
- Example:
publish
settle
- Aliases: none
- What it does: Settles down somewhere, when you're ready.
- Example:
settle
sit
- Aliases: none
- What it does: Sits for a moment.
- Example:
sit
Just for fun
These all get a reply, and most are just jokes: dance, jump, swim, sing, pray, wave, cheat, xyzzy, plugh. You'll have to try them to see.
9. Shortcuts, keyboard & buttons
Command line
- Enter or the Go button sends a command.
- Up / Down arrows scroll back through earlier commands.
- Escape clears the line.
- Start typing anywhere on the page (outside other boxes and buttons) and your typing goes to the command line.
Map panel
- Click a neighbouring room tile to walk there. Unexplored rooms show as ?.
- With the map focused, Arrow keys move north (Up), south (Down), west (Left) and east (Right). Page Up goes up and Page Down goes down.
- The Exits buttons under the map walk you through each exit, including into other regions.
- Click a region at the top to look at its map. Back to where I am returns to your current region.
Workbench tabs
- Map, Puzzle, Picture and Builds tabs. With a tab focused, the Left / Right arrows switch tabs. A dot on the Puzzle tab means there's an unsolved puzzle here.
Inside puzzles
- Grid puzzles: the arrow keys move between squares, and Enter or Space taps one. Tapping a square already on your path cuts the path back to it.
- Ring puzzle: Enter or Space places or removes a satellite.
- Keypad: type the digits on your keyboard, and Backspace deletes. The on-screen C button clears and ⌫ deletes.
- Sliders: drag them, or type a number in the box next to each one.
- Block puzzles: tap or drag blocks into the program, and reorder them with ↑ ↓ or remove them with ×.
- Try it sends the command and Clear starts over.
Chip buttons (under the story)
Tapping a chip fills in or sends a command for you:
- Go: one button per exit.
- Here: things and people in the room. Tapping one on an empty line fills in
examine <thing>ortalk to <person>. If you've already picked a verb, it finishes the command, for examplegive bookbecomesgive book to mom,use bookbecomesuse book on <thing>, andaskbecomesask <person> about. - Carrying: the things in your inventory. They work the same way as Here.
- Do:
look,inventory,builds,journal,hintandlessonsrun right away.examine,take,talk to,ask,give,use,read,push,pull,testanddropstart a command, and you tap a thing to finish it. - Choose: shown during numbered menus, one button per option, plus cancel.
- Story over: Play again, journal and score.
Other buttons
- Undo, Hint and Help run those commands. Save and Load jump to the Saved games panel.
- Saved games panel: Save, Load and Delete for each slot. When you'd lose something, the button asks "Sure?", and a second tap confirms.
- Dead-end banner: a button to open the recovery puzzle or fix things (the same as
recover), plus Load a save and Restart. - Leaderboards: tabs for Game, My group, Groups and Overall.
Play at https://rtwl.fun/games/legendofelon/
Made by Lawless and Grok