Grok Trek: command reference

Every command the Grokship understands, with its short forms.

How commands work

You play with the buttons under the scans, taps on the sector scan and galaxy map, and a few keys. The Choices (n) ▾ button opens a short menu with the options of the moment: jobs to accept, contracts to drop, shipyard upgrades, market trades, a donation to a colony, or RESCUE and RETIRE when your ship is lost. The names below are the orders those buttons send, so you can follow along in the ship's log. Every command goes to the server, which runs it and sends back what happened. Time passes when you move, fight, wait or dock. Scans, reports and the computer cost no time.

Courses work like a clock face turned on its side: 1 is east, 3 north, 5 west and 7 south. Values in between, like 2.5, aim between those directions. Rows and columns run from 1 to 8 inside a quadrant, and from 1 to 16 across the galaxy.

Moving

CommandWhat it does
NAV course warpFly on a course. Warp 1 moves one quadrant, and warp 0.1 to 0.9 moves inside the quadrant. Also MOVE M N.
IMP row colImpulse to a sector in this quadrant. Tapping an empty sector does the same. Also IMPULSE I GO.
WARP row colWarp toward a quadrant. Tapping the galaxy map does the same. If energy runs short, the jump is shortened. Also W JUMP.
WAIT stardatesHold position while repairs run (0.1 to 10). Not possible with Glitchers in the quadrant. Also REST.

Scans and the computer

CommandWhat it does
SRSShort-range scan of this quadrant. Also S SCAN.
LRSLong-range scan of the 3 × 3 quadrants around you. The digits are Glitchers, Waystations and stars, with $ for a Free Port and @ for a colony. Also L.
COM 1 or MAPGalactic record: what you last scanned in each quadrant.
COM 2 or STATUSStatus report: the stardate, the current wave and when the next one is due, colonies held, under siege and lost, Waystations online, and Glitchers on record. Also ST.
COM 3Torpedo data: the course and distance to every Glitcher here.
COM 4, COM 5The nearest Waystation that is online, or the nearest Free Port that hasn't banned you.
COM 6 row colCourse calculator to a quadrant.
COM 7Colony list: held, under siege, or fallen.
DAMDamage report for all eight systems. Also D DAMAGE.

Fighting

CommandWhat it does
PHA energyFire lasers. The energy is split across every Glitcher in the quadrant, and hits get weaker with distance. Also P LASER FIRE.
TOR course or TOR row colFire a plasma torpedo along a course or at a sector. In torpedo tap mode, tapping a sector fires at it. Stars block torpedoes. Also T TORP.
SHE levelSet the shields. Energy moves between the shields and the main banks. Also SH SHIELDS.

Glitchers fire back after each of your actions in their quadrant. Torpedoing a Free Port gets you fined 200 cr, costs 40 reputation and bans you from that port for good. Hitting a Waystation or a colony also costs reputation and score.

Docking, ports and contracts

CommandWhat it does
DOCKDock next to a Waystation (free refill, torpedoes and repairs), a Free Port, or a colony (deliveries, and retaking a fallen colony). Also ORBIT.
JOBSShow the Free Port's contract board: 3 to 5 jobs, refreshed every 4 stardates. Also J BOARD.
ACCEPT nTake job n from the board. You can hold 3 at once. Also TAKE.
CONTRACTSList your contracts with their rewards and deadlines. Also CON.
ABANDON nDrop a contract (costs 5 reputation).
BUY ENERGYAt a Free Port: 500 energy for 60 cr.
BUY REPAIRAt a Free Port: repair every system for 150 cr.
UPGRADE nameAt a Waystation shipyard: HULL RACKS COILS DRONES, 300, 600 and 1000 cr per level. UPGRADE on its own lists them. Also SHIPYARD.
ContractHow to complete it
CargoCarry goods to a colony or another Free Port, and DOCK there.
CourierBring sealed data to a Waystation, and DOCK there.
BountyDestroy the listed number of Glitchers in a quadrant.
SurveyScan the listed quadrants with LRS, or visit them.
RescueBreak the siege at a colony.

A completed contract pays its credits and gives +3 reputation. A missed deadline costs 8 reputation. Reputation runs from 0 to 100.

Trading and colonies

CommandWhat it does
MARKETAt a Free Port: today's prices for ORE, FOOD and TECH, and your cargo. Prices differ by port and change every 4 stardates. Also MK PRICES.
BUY ORE n, BUY FOOD n, BUY TECH nBuy goods into your hold (8 units in all).
SELL ORE n (and FOOD, TECH)Sell goods back. A port pays 90% of its own price, so the profit is in carrying goods from a cheap port to a dear one. Trading earns credits, not career score.
LANDNext to a colony: its people, status, siege progress and defense grid. Also BEAM VISIT.
FORTIFYNext to a colony you hold: +1 defense grid level for 150 cr (3 levels at most). Each level slows a siege. Not while Glitchers are in the quadrant. Also FORT.
DONATE nNext to a colony: give credits in steps of 50 for +1 reputation each (250 cr at most per command).

Away team (on the surface)

CommandWhat it does
AWAYBeam the away team down beside a colony, or while docked at a Free Port or Waystation. Not while Glitchers are in the quadrant. AWAY ON switches away teams on for a career that began before them.
RETURNBeam back to the ship (not during a fight). While landed, ship commands wait; SCORE, STATUS, DAM, HELP, CONTRACTS, MARKET, COM and SUBMIT still work.
TEAMYour team: rank, XP, HP, gear, purse, outings left, charm.
TOWNLook around the town.
WILDSAn outing into the wilds (6 per stardate): a fight, or now and then a lucky find.
ATTACK, BLAST, RUNIn a fight. BLAST calls a laser strike from orbit: 100 ship energy, once per fight, not against a master. Only these work during a fight.
GEAR, GEAR W n, GEAR A nThe gear shop list, and buying weapon or armor n (your old piece is traded in).
HEAL or HEAL nThe healer: back to full HP, or n HP.
INN, RUMOR, BARD, CHATThe inn. A rumor (5 cr) may reveal the cluster's lair. The bard's song gives an extra outing. A chat adds charm (1% off shops and healer per point, 20% at most). Once each per stardate.
BANK, DEPOSIT n|ALL, WITHDRAW nMove credits between the purse and the ship's account.
MASTER, CHALLENGEThe town's master, and a duel for your next rank once you have the XP.
LAIROn the colony where a rumor placed the cluster's boss: fight it.
ARENATeam-vs-team bouts, coming with multiplayer.

Career

CommandWhat it does
SCOREYour career: score, rank, next rank, kills, contracts and colonies. Also CAREER RANK.
SUBMITPost your career score to the leaderboard. It only counts if it beats what you posted before.
RESCUEOnly after losing the ship. You are towed to a Waystation and lose all credits, your best upgrade level, 15 reputation and 250 score.
RETIRE YESEnd the career and post its final score. After a loss, RETIRE on its own is enough.
HELPA short command list. Also H ?.

Fleet ranks

RankCareer score
Cadet0
Ensign1,000
Pilot3,000
Lieutenant7,000
Commander15,000
Captain30,000
Commodore60,000
Rear Admiral100,000
Admiral160,000
Grand Admiral250,000
Fleet CommanderReserved for the site owner. It can't be earned.

Fleet Commander is reserved for the site owner on the server. It can't be earned or claimed by choosing a name.

Keys, taps and buttons

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