/* Grok Doomsday: game-specific bits on top of ggkit.css. Turn and move on a 3 x 3 pad: turn, forward, turn / strafe, back, strafe / use, next weapon, fire. */
.gs-pad { grid-template-columns: repeat(3, var(--pk, 64px)); grid-template-rows: repeat(3, var(--pk, 64px)); grid-template-areas: "tl fw tr" "sl b sr" "u n f"; }
.gs-k.tl { grid-area: tl; } .gs-k.fw { grid-area: fw; } .gs-k.tr { grid-area: tr; } .gs-k.sl { grid-area: sl; } .gs-k.b { grid-area: b; } .gs-k.sr { grid-area: sr; } .gs-k.u { grid-area: u; } .gs-k.n { grid-area: n; } .gs-k.f { grid-area: f; }
.cz-theme[data-theme=classic] i:first-child { background: #1c2030; } .cz-theme[data-theme=classic] i:nth-child(2) { background: #ff5a3d; }
.cz-theme[data-theme=night] i:first-child { background: #0b1a0b; } .cz-theme[data-theme=night] i:nth-child(2) { background: #7dff5a; }
#cv { touch-action: none; image-rendering: pixelated; cursor: crosshair; }
