An original torch-lit 3D dungeon crawler, drawn live with a self-hosted copy of three.js: flickering wall torches that cast real light and shadows, drifting fog, glowing runes and crystals, animated monsters, spell and hit particles, glowing loot and glassy menus on top. A Graphics choice (Low, Medium, High) keeps it smooth on modest PCs, and it lowers itself if the frame rate drops. Zoom all the way in (wheel, + or pinch) for a first-person view with your weapon in hand.
Your hero: choose a Knight, Arcanist, Ranger or Warden. Each has four skills learned at levels 1, 3, 6 and 10 and empowered at the Shrine with points from each level. Weapons, armour and charms come in four rarities; better finds are equipped at once and the rest are sold.
The Depths: 25 floors over five depths (The Mossy Cellars, The Sunken Crypts, The Ember Forges, The Crystal Hollows, The Abyssal Throne) with twenty kinds of monsters: brutes, archers, casters that heal their kin, and fast hunters. Every fifth floor holds a guardian with a cinematic intro: Grubmother Vell, Lady Morrow, Furnace Lord Bram, The Prism Seraph and The Hollow King. Guardians enrage, summon help and telegraph ground slams you must step away from.
Lantern Town: the hub above the dungeon with a Merchant, a Shrine, a Quest board with fifteen quests, and an Inn. Depth gates let you start again from each depth reached. Twenty-five lore stones tell the story of the fallen kingdom below. Dying sends you back to town, a little poorer.
Score = 400 per deepest floor + 3000 per guardian + 700 per quest + 150 per lore stone + 120 per level + 8 per foe + 5000 for winning, times the difficulty (Novice 1, Adventurer 1.25, Heroic 1.5). Daily dungeon: a seeded 10-floor dive with the same hero for everyone.
Every session is a recorded input log that the server replays with the same integer rules, so scores are checked exactly. The game autosaves; there is no undo. Test bots took roughly 1.5 to 2.5 hours to reach the bottom; people exploring every floor, quest and lore stone take much longer.
3D engine: three.js (MIT licence), served from this site.